![]() ![]() Certain design choices were questionable, often resulting in 'sure-win' tactics, and while it was clear that there was enormous vision on the part of the developers, there were unfinished and barely-implemented ideas all around. The AI was weak, and didn't offer much of a challenge, even with huge bonuses. While it offered grand scale and massive battles, the reality was that the performance just wasn't there to really enjoy those kind of games. While I loved the concept, and much of the execution, the game had serious shortcomings. More than 5 years ago, I had grown tired of Supreme Commander: Forged Alliance. ![]() ![]() Not a MOD but a complete replacement/re-write of the core code.Includes specifically tailored versions of many popular mods (Black Ops, Total Mayhem, etc.) optimized for use with the LOUD Project.Extensive addition of unit based enhancements that increase the versatility of many standard units.A shift in game mechanics that not only narrows tier gaps, but encourages operational thinking, supports longer conflicts on the largest of maps, and encourages team play for success.Superior AI that responds dynamically to situational changes and uses ALL units intelligently.Significant performance improvement at all stages of the game.Take a look at the sidebar to see if something seems relevant to your needs. This is the hub for LOUD documentation and info, both for players and developers. ![]()
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