![]() ![]() It requires a little bit of thinking ahead, much like the whole light mechs viable thing. And then throw in your reserve with your little raven. You never want like 5+ enemies ready to strike. Pay attention to how many enemy units are reserving and what types and act accordingly. ![]() ![]() Now, when enemies reserve along with you it is important to note that if there is a setup the enemies can do to sensor lock+ get shots with multiple other units off they WILL go for it. So all those lrm's that are incoming will surely miss. If you wait, and then get locked you can sprint away and regain full evasion. Wait to move since enemies will likely sensor lock targets that have already moved or fired since there is no hope of regaining evasion charges. Things like splitting up forces, attacking with a unit you know can handle the eventual return fire from the enemies and other risk/reward things.Īnother thing you can do to keep ecm units safe is not take their turn. So the plan would be to reserve or trick the enemy into using up their moves whilst your team remains in the bubble so you can then move out and attack at the end of the turn against helpless enemies.Ĭurrently however, enemies will now reserve themselves down just like you so its not as simple.īUT there are still tricks the player can perform to get enemies to eat up their turns. (or unless the units in the field fired weapons, obviously) Well, pretty much anyone that is in the bubble cannot be shot unless they are sensor locked or enemies wander into the field. Something about it I just couldn't grasp. Like I said, I was never able to figure out how to get it to defend me, even before the change. I think HBS should cry tears of shame for this. This flashpoint is just such a massive dissapointment. I know now that the raven got a massive overhaul for being too powerfull, but how am I supposed to know that playing this (or any) flashpoint for the first time? Why had anybody thought that it would be acceptable to leave the flashpoint as it is after making the raven useless (for that mission)? Also what the hell is going on witth that music? I usually love the soundtrack, but I had to turn that sh*t off. Why all the build up when there is no reward? Am I the only one to think that this is just the worst blunder one can make in game design or story telling? There is no tactical way to use that shi++y mech in that mission at all. My commander just gets blasted to pieces by indirect LRM fire almost instantly. Then the mission starts and this flimsy mech is nothing like the description. ![]() soon the raven flashpoint shows up, so I work myself through the missions and then there is that last chapter where I am greeted with an intro about this all powerfull awesome new mech, the raven. I had not played Battletech for a long time until recently, I had got myself the new dlcs and started a career. You can get BattleTech: Flashpoint now on Steam.First of all, this post is not about the abilities of the raven and the emc, its just about the last episode of the raven flashpoint. In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BattleTech, this expansion comes complete with three new BattleMechs, a challenging new mission type, and a new tropical biome for the biggest and most challenging BattleTech experience yet. The Flashpoints DLC embroils players in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield. Players can take command of their own mercenary outfit of ‘Mechs and the MechWarriors that pilot them. The BattleTech universe puts players in the year 3025, in a galaxy trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Flashpoints adds new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BattleTech’s endgame and Career-Mode gameplay to the next level. BattleTech‘s first ever expansion, Flashpoints, adds new gameplay, depth, and over 30 hours of new content to the turn-based mech battle game. ![]()
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